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Non-Player Characters

Most creature the GM is playing are Non-Player Characters (NPCs). NPCs reduce the rule overhead to make it easier for the GM to manage multiple characters at once.

A GM can however always create normal characters in place of NPCs to flesh them out more.

[GM Tip] NPC Creation

This section outlines NPCs and how they’re created. This is only a guideline to give you an idea how strong an NPC should be. You can create any NPC you can think of.

Action Points

Instead of Action Points, NPCs use the Action system. An NPC can do any 2 Actions, such as Move, Attack, Sneak, etc. Left-over Actions are lost; they cannot be accumulated over multiple rounds.

Difficulty

Each creature has a difficulty of 1 to 10, 1 being very weak creatures, and 10 being really though ones. Average creatures have a difficulty of 4. Supernatural creatures, demigods, etc. can even have a difficulty higher than 10.

Race

Just as a player character, an NPC can have a race. Sometimes a race is only used to distinquish NPCs, but they don’t provide bonuses or penalties.

Attributes

Each Attribute of an NPC is at a d4.

Per Difficulty Level of the NPC, it receives an additional attribute point.

Attribute Points

2 + Difficulty Level ± Circumstance

Traits, Perks & Flaws

An NPC can have between 0 and 2 Traits. Every 2 Difficulty Levels, starting at Difficulty Level 2, an NPC can pick a Perk. An NPC can pick a Flaw to either:

  • receive an attribute point,
  • receive three skill points, or
  • receive a perk.

Skills

Each Skill of an NPC is at a d4.

Per Difficulty Level of the NPC, it receives three additional skill points.

Skill Points

2 + Difficulty Level * 3 ± Circumstance

Stats

Health (HP)

Health

10 + Difficulty Level x5 ± Circumstance

Pace (PACE)

Each NPC has a specific Pace value. As a rule of thumb, stick to the character pace rules unless an NPC should be faster or slower than normal.

Parry

Parry

2 + Difficulty Level ± Circumstance

Perception (PER)

Some creatures receive a bonus to perception, e.g. dogs or cats, while others suffer a penalty, e.g. ogers or trolls.

Perception

2 + Difficulty Level ± Circumstance

Acquisitions

Just like characters, NPCs can have acquistions. Acquisitions allow a character to use better gear—this is a guideline as to what difficulty of NPC should have access to which gear.

Any Acquisition type

Difficulty Level ± Circumstance

Languages

Depending on the creature, it has no languages or an indefinite amount of languages it can read, write and speak.

Loot

An NPC can drop items, but doesn’t have to. E.g. animals do not drop items, but can be butchered for food, or skinned to make a profit later.

Credits only make a small portion of the loot, if any at all. NPCs usually drop LOOT.

Ammunition

NPCs that use some sort of ranged weapon drop ammunition. See Looting Ammunition.

Credits

Some NPCs might have Credits on them: the easiest kind of loot. You can loot all their Credits without complications.

Items

Items an NPC was using can also be looted. Depending on the combat, most items can break however. See Looting Equipment.