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Flaws

Flaws outline behavior, add quirks or weaknesses to your character or change roleplaying circumstances in a negative way.

Also, if the flaw is not reasonable at all for your character, the flaw simply isn’t available to you.

Some flaws can be removed, but that usually requires a lot of hard work. A GM may even build an adventure around the flaw removal.

Below is a list of flaws, provided by the Q* RPG system.

Available flaws

Like any other RPG system, Q* provides the GM and player with a set of flaws. Neither the system nor characters are limited to these flaws: if you require different flaws to suite your needs, then add them to your game.

Character Flaws

Blind

All Skills, Stats, etc. related to vision suffer a -4 penalty.

Lame

Your Pace decreases by 2.

One-eyed

All Skills, Stats, etc. related to vision suffer a -2 penalty.

Acquisitions

Incurious

Decreases your current and maximum Technology by 1.

Poor

Decreases your current and maximum Influence by 1.

Unimaginative

Decreases your current and maximum Resources by 1.