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Equipment Traits

Equipment Traits make an item more unique. Some Traits can be added to a weapon via attachments and upgrades.

Every Trait costs RES. The RES cost is added to the weapons RES cost. If a character does not have enough RES for both the weapon and the Trait, the Trait is lost first.

Melee Weapon Traits

Blunt

Blunt-force Trauma

Special metal upgrades for your blunt weapon. A target hit by this weapon has to roll on Body against the damage dealt to it and succeed, or be Stunned for one round.

RES
3

Edge

Cauterizing Edge

The weapon also deals 2 Acid damage in addition to its normal damage. This damage does not receive the extra damage from the Attack roll.

RES
2

Ranged Weapon Traits

Scopes

Red-dot Scope

The first Take Aim Action AP cost is reduced by 1, to a minimum of 1.

RES
1
Long-Range Scope

For Attacks at long range you receive a +4 bonus. For targets within short range you suffer a -4 penalty.

RES
3

Barrel

Heavy Barrel

The cumulative penalty on HIT for an RoF higher than 1 is reduced by 1, to a minimum of 0.

RES
1
Bulk
1
Suppressor

Reduces weapon noise.

RES
2

Underbarrel

Bipod

A pivod provides a +2 HIT bonus to targets at medium or long range, and -2 HIT penalty to targets at short range, when deployed. Also, the cumulative penalty on HIT for an RoF higher than 1 is reduced by 1, to a minimum of 0.

RES
1
Bulk
1
Foregrip

The cumulative penalty on HIT for an RoF higher than 1 is reduced by 1, to a minimum of 0.
On a shotgun, the AP cost for Attacking is reduced by 1 instead.

RES
2
Bulk
1

Siderail

Flashlight

You can use a flashlight without it occupying one of your hands.

RES
1
Laser Sight

The first Take Aim Action AP cost is reduced by 1, to a minimum of 1.

RES
2

Ammo

Armor-Piercing Ammo

You bypass up to 2 Physical DR, but still reduce the durability of the target’s armor by that amount.

RES
3
Hollow-Point Ammo

If your target has no Physical DR, you deal 2 extra damage.

RES
2

Magazine

Drum-Mag

A Drum-Mag doubles your weapons CAP.

RES
4
Bulk
Doubles the weapon’s Bulk, or +2, whichever is higher
Extended-Mag

Your weapons CAP is increased by 5.

RES
2
Bulk
1

Armor Attachments & Upgrades

Armor Plating

Your Armor’s Durability is increased by 10 points.

RES
1
Extra Pouches

Your Carrying Capacity increases by 1 point.

RES
1
Protective Linen

The DR of your Armor for Fire and Cold increases by 1 point each.

RES
1
Lighter Meshes

The Bulk of your Armor is reduced by 1, to a minimum of 1.

RES
1