Rooms¶
Bigger vessels may even offer specific rooms, such as crew quarters, medical rooms, engineering quarters or docking bays for other vessels. Since ships are built by large shipyards most ships of one specific type come with the same layout. Specific layouts are possible, but usually cost extra.
The ship will list how many rooms are available for fitting, and will also list a default configuration.
Crew quarters¶
Crew quarters are comprised of living quarters, bunks and sanitary installations necessary to house crew and passengers. Depending on the quality and the size of the ship, crew quarters can house from one to twenty people.
The captain’s quarters are special kind of crew quarters. They generally only house few people (from one to three) and are bigger and more luxurious.
Lack of crew quarters, or an overcrowded ship is usually not a big concern for small trips. On longer trips, or even as a semi-permanent state of living it will affect morale of the crew.
Medical Bay¶
A medic bay as all hardware available to treat patients. It comes fully equipped with various supplies of first aid, medicine and operating utensils. Complex operations or treatments cannot be performed on a medical bay, and require a medic station instead, which is the larger version of the medical bay. A typical medical bay can house up to two or three patients, while a medic station can house up to several dozens.
The medical bay lowers the DC of medicine and first aid checks by 1, and the medical station lowers the DC of medicine checks by 3, and the DC of first aid checks by 1.
Utility Bay¶
A utility bay can be used for almost anything the crew want to: for storage, as a small engineering bay or as emergency crew quarters.
Utility bays are also often used as weapon lockers or makeshift prisons.
Engineer Bay¶
All ships have some sort of engineering bay or station. This station has most of the important modules (live support, power core and FTL drives) in one location. This allows for easier maintenance and repairs to said modules. Whether the engineer bay is an actual room, depends on the vessel size. Small vessels tend to have an easily accessible hatch, while medium and bigger vessels have an actual engineering room.
Airlocks and Hatches¶
Almost all ships come with small rooms that act as airlocks and hatches. These rooms have double doors, with one opening out into space. The controls for pressurising and depressurising can be operated from both sides, although they can be overridden and locked from the inside. This prevents boarding crews from entering a vessel easily. Just like any lock this can be hacked with the Intrusion skill. See the security system module for a list of DCs for Hacking and Intrusion.
Airlocks and Hatches also offer space and maintenance stations for space suits.
Docking Hatches¶
Most hatches and modules are also docking hatches, which means that they have an enclosed tunnel that can be extended to dock to stations or other ships.