Firearms

This section lists all available firearms. Each firearm uses a magazine to feed (be it internally or externally detachable) and fires some sort of cartridge. Different firearms use different calibres, and for each calibre different ammunition is available. Most of the time these are normal, hollow point (for increased effectiveness non-armoured targets) and armour piercing (for more damage against armour.

If a firearm is not listed in the section and your players wishes to use it, just add them. This list is not exhaustive for the massive amounts of available firearms in the world today.

Magazines

Many modern firearms (especially handguns, rifles) come with detachable box magazines. These are most commonly not interchangeable between firearms unless explicitly noted. Many firearms also come with internal magazines, for example many pump action shotguns come with an internal magazine. Another good example are revolvers.

Magazines are cheap to come by, and usually cost a tenth of the firearm they belong to.

It is up to the player to manage, reload and maintain his magazines. It is not possible to reload a magazine during combat but if spare bullets are available magazines can be reloaded during downtime (travel with a shuttle etc.).

Firing Modes

Most fire arms are single action (meaning one trigger pull fires one bullet). But many also come with burst (one trigger pull fires multiple bullets) or even fully automatic. The modes that are available depends on the firearm or even sometimes on the model of a specific firearm.

The table lists modes with abbreviations. S stands for single shot, B stands for burst (three round burst unless otherwise noted), A stands for automatic, and R stands for repeating, meaning that a mechanism has to be operated to cycle the next round into the chamber.

Cartridges

Each firearm fires a certain calibre. The bullet defines the damage that is done, while the firearm describes additional characteristics such as effective range, fire-modes and more. Many cartridges come in different variations, such as normal, sub sonic, tracer; and may come with different bullets (hollow point, armour penetrating steel tip). Down below is a list of cartridges that are currently available in Endless Horizons.

Each bullet deals flat damage to a target.

The cost and weight is for the given amounts of rounds.

Pistol Cartridges

The cartridges 4.6x30, 5.7x28 and 9x21 have the same damage and penetration characteristics.

Cartridge Type Damage Cost Weight Notes
9x18 Normal 5 10 (50 Rnds.) 0.5kg Stopped by Class II
AP 5 15 (50 Rnds.) 0.6kg Stopped by Class III
HP 8 13 (50 Rnds.) 0.5kg Stopped by Class I
9x19 Normal 8 15 (50 Rnds.) 0.6kg Stopped by Class II
AP 8 20 (50 Rnds.) 0.7kg Stopped by Class III
HP 10 20 (50 Rnds.) 0.6kg Stopped by Class II
.45 ACP Normal 10 23 (50 Rnds.) 1.0kg Stopped by Class II, Subsonic
AP 10 25 (50 Rnds.) 1.1kg Stopped by Class III
HP 12 25 (50 Rnds.) 1.0kg Stopped by Class II, Subsonic
4.6x30 Normal 12 40 (50 Rnds.) 0.4kg Stopped by Class III
5.7x28 AP 12 60 (50 Rnds.) 0.5kg Stopped by Class IV
9x21 HP 14 50 (50 Rnds.) 0.4kg Stopped by Class II
.44 Magnum Normal 12 30 (50 Rnds.) 0.8kg Stopped by Class II

Rifle Cartridges

The cartridges 5.56x45 and 5.45x39 have the same damage and penetration characteristics. This also applies to 7.62x51 and 7.62x54 R; and the .50 BMG and the 12.7x108.

Cartridge Type Damage Cost Weight Notes
7.62x39 Normal 22 70 (30 Rnds.) 0.5kg Stopped by Class IV
AP 22 120 (30 Rnds.) 0.6kg Stopped by Class V
5.56x45 Normal 18 80 (30 Rnds.) 0.4kg Stopped by Class III
5.45x39 AP 18 100 (30 Rnds.) 0.5kg Stopped by Class IV
HP 20 120 (30 Rnds.) 0.4kg Stopped by Class III
9x39 Normal 22 110 (30 Rnds.) 0.6kg Stopped by Class III, subsonic
AP 22 150 (30 Rnds.) 0.6kg Stopped by Class IV, subsonic
7.62x51 Normal 24 100 (20 Rnds.) 0.5kg Stopped by Class IV
7.62x54 R AP 24 130 (20 Rnds.) 0.6kg Stopped by Class V
HP 26 150 (20 Rnds.) 0.5kg Stopped by Class IV
.50 BMG Normal 32 200 (10 Rnds.) 1.1kg Stopped by Class VI, penetrates Vessel Armour MK I
12.7x108 AP 32 250 (10 Rnds.) 1.2kg Stopped by Class VII, penetrates Vessel Armour MK I
HP 36 250 (10 Rnds.) 1.1kg Stopped by Class VI
HEI/AP 44 350 (10 Rnds.) 1.3kg Stopped by Class VII, penetrates Vessel Armour MK I

Shotgun Shells

Cartridge Type Damage Cost Weight Notes
12G Buckshot 12 20 (12 Shells) 0.5kg Stopped by Class II
Slug 15 25 (12 Shells) 0.6kg Stopped by Class III

Pistols

Pistols (or handguns) are compact weapons usually used in close quarter combat. While most armed forces use them as secondary weapons (alongside more powerful rifles) many civilians or contractors rely on them mainly for their security and defence.

Most pistols are semi automatic, feeding from a detachable box magazine.

The weight is given unloaded.

9x18 Handguns

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
Makarov PM 9x18mm 50m S 8 1 90 0.7kg
Fort-12 9x18mm 50m S 12 1 160 0.8kg
MP-448 9x18mm 50m S 12 2 150 0.6kg

9x19 Handguns

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
Walther P99 9x19mm 60m S 17 2 250 0.6kg
Steyr M9 A1 9x19mm 50m S 17 2 230 0.7kg
HK VP9 9x19mm 50m S 15 2 200 0.7kg
Glock 17 9x19mm 50m S 17 2 230 0.6kg
Glock 18 9x19mm 50m SA 33 3 500 0.6kg Select-fire
SIG P226 9x19mm 50m S 15 2 210 0.9kg
Beretta 92FS 9x19mm 50m S 18 2 260 0.9kg
MP-443 9x19mm 50m S 18 2 260 0.9kg

.45 ACP Handguns

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
M1911 .45 ACP 50m S 7 3 150 1.1kg
HK USP .45 ACP 60m S 12 3 350 0.8kg
Hi-Point JHP .45 ACP 50m S 10 3 250 0.9kg
Glock 21 .45 ACP 50m S 13 4 250 0.8kg

.44 Magnum Handguns

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
Desert Eagle .44 Magnum 70m S 8 5 350 1.9kg

Shotguns

Most shotguns are of the pump-action variety and come with an internal tube that holds a fixed amount of ammunition. The TOZ-34 is a stand in for most break-top shotguns (regardless of many barrels they have). There are simply too many to list them all.

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
Remington M870 12G 90m S 7+1 4 310 3.6kg Pump-action, tube
Mossberg 500 12G 90m S 8+1 4 350 3.4kg Pump-action, tube
TOZ-34 12G 100 S 2 4 110 3.3kg Double-barrel
SPAS-12 12G 80m SA 8+1 5 400 4.2kg Internal tube
AA-12 12G 70m SA 10 3 600 5.2kg
Saiga-12 12G 70m SA 10 4 550 3.6kg

Submachine Guns

Submachine guns fire a pistol calibre, often very concealable, and deadly in close quarters. They are often issued to support personnel, vehicle operators and security detail that need a compact but deadly and efficient weapon.

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
MP5 9x19 150m SBA 30 3 500 2.5kg
Scorpion EVO 3 9x19 100m SA 30 3 600 2.0kg
SIG MPX 9x19 90m SA 30 3 550 2.7kg
UMP-45 .45ACP 70m SBA 25 5 600 2.2kg
KRISS Vector .45ACP 60m SA 25 3 700 2.7kg
MP7A1 4.6x30 200m SA 30 3 750 1.2kg
FN P90 5.7x28 200m SA 50 3 800 2.6kg
SR-2M 9x21 200m SA 30 3 750 1.6kg

Rifles

Rifles range from combat rifles, assault rifles to bolt action rifles. Almost all armies use one as their main infantry weapon. They are the go to fire arm for most skirmishes and encounters.

The AN-94 comes with a special burst, where the effective recoil of the weapon is 1 for the second bullet in burst.

The AS Val comes with an integrated silencer. If removed, the gun will not cycle anymore and loose half of its effective range.

Assault Rifles

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
SA Vz. 58 7.62x39 500m SA 30 6 500 2.9kg
AKM 7.62x39 350m SA 30 7 300 3.1kg
M16 5.56x45 550m SB 30 5 450 3.2kg
Steyr AUG A3 5.56x45 500m SA 30 6 300 3.6kg
CZ-805 BREN 5.56x45 500m SA 30 5 400 3.6kg
HK G36 5.56x45 600m SA 30 5 450 3.6kg
M4A1 5.56x45 450m SA 30 5 500 2.8kg
HK 416 5.56x45 500m SA 30 5 550 3.5kg
AK-12 5.45x39 600m SB(2)A 30 5 660 3.3kg
AK-74M 5.45x39 500m SA 30 5 550 3.4kg
AKS-74U 5.45x39 350m SA 30 5 450 2.7kg
AN-94 5.45x39 600m SB(2)A 30 5 (1) 900 3.8kg
OTs-14 9x39mm 300m SA 20 4 800 2.7kg
AS Val 9x39mm 300m SA 20 4 900 2.5kg
SR-3 9x39mm 200m SA 20 4 700 2.0kg

High-Calibre Rifles

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
HK 417 7.62x51 700m SA 20 7 700 3.8kg
Mk 14 EBR 7.62x51 800m SA 20 7 750 5.1kg
Galil ACE 53 7.62x51 600m SA 20 7 650 3.8kg
FN SCAR-H 7.62x51 800m SA 20 7 700 3.5kg
M40A6 7.62x51 800m R 10 8 600 6.5kg bolt-action
SVD 7.62x54 800m S 20 8 500 4.3kg
SVU 7.62x54 1000m S 20 8 700 3.6kg
Barret M82 .50 BMG 1800m S 10 12 1100 14.0kg
Steyr HS .50 .50 BMG 1800m S 1 11 900 12.4kg
OSV-96 12.7x108 2000m S 5 12 1300 12.9kg
KSVK 12.7x108 1500m S 5 12 1200 12.5kg

Machine Guns

Light machine guns offer a big magazine capacity (often fed from a belt) and capability for long sustained fire. While carrying and firing from the shoulder is possible, they are far more effective when fired from a bi-pod or when mounted on a swivel.

Most belt fed machine guns feed from a chain, which either disintegrates after being fired or not. If it doesn’t disintegrate it can be refilled.

Name Cartridge Range FM Cap. Recoil Cost Weight Notes
HK MG4 5.56x45 500m SA 100 5 1200 8.5kg
FN MAG (M240) 7.61x51 800m SA 100 9 1500 12.5kg
PKP Pecheneg 7.62x54 1200m SA 100 9 2100 8.2kg