Apparel¶
Slots¶
Clothing, apparel, carriers and other utilities that are worn on the body provide slots. Slots are used to wear equipment directly on the body for easy access. Slots could be pockets on trousers or jackets, or holsters that are carried on a belt.
There are three types of slots:
- Armour slots: They provide a possibility to insert protective plating (see below for list of available armour plates).
- Fast access slots or FA slots are slots that are meant to be accessed quickly by the wearer. Pouches on a chest carrier or holsters usually come with a few FA slots to allow for fast access to guns, ammunition or other useful items. Accessing a FA slot takes a swift action.
- Misc. slots are slots that can store equipment but are not as easily accessed as FA slots. Accessing them takes a normal action. Examples for misc. slots are pockets on trousers or jackets.
Accessing other items (for example in a bag or backpack) usually takes two actions or longer.
Clothing¶
Normal clothing is usually not listed in this chapter. It is deemed as too unimportant to list prices or weight. They are readily available in most stores for little money (ranging from two to ten credits).
However, both pants and jackets provide misc slots. Pants are considered to provide 2 misc. slots, and jackets usually also provide 2 misc. slots.
A special case are leather holsters or belts, which provide one 1 fast access slot and 2 misc. slots.
Body Armour¶
Body armour comes in many different shapes and sizes. The most common are metal plates that are inserted into what is called a “chest carrier”. These plates then stop the bullets from entering and absorb the force of the bullet. The armour usually covers the most vital part of body (i.e. the chest and back) and come with a specific rating. If a specified calibre is stopped by the armour the target takes no damage. The damage is absorbed by the armour instead. Yet if the armour reaches zero hit points it stops being effective. If the bullet is not stopped by the armour, both the armour and the target being hit take equal amounts of damage.
Armour is classified into various tiers determining what kinds of threats it stops. Please see the calibres to see what kind of armour tier a specific calibre penetrates. All armour is capable of defending a player from slashing damage from knives and other small blades or thrown weapons.
All plates require a carrier. The kevlar vest has protection for both front and back (each for 40 hit points) and cannot be worn in combination with a chest carrier, except for the FREJ MK I tactical vest (see below). You also cannot carry more than one tactical vest, plate carrier or kevlar armour on the torso at the same time.
Armour | Class | HP | Cost | Weight | Notes |
---|---|---|---|---|---|
Kevlar Vest | I | 20 | 100 | 2.0kg | |
Plate Class I | I | 30 | 100 | 1.5kg | |
Plate Class II | II | 40 | 150 | 2.0kg | |
Plate Class III | III | 50 | 250 | 3.0kg | |
Plate Class IV | IV | 60 | 350 | 3.5kg | |
Plate Class V | V | 70 | 450 | 3.8kg | |
Plate Class VI | VI | 80 | 550 | 4.3kg |
Chest Carries¶
The most commonly used armour is a plate and chest carrier with armour plates inserted. The carrier has slots for usually several armour plates and comes with pouches where the player can quickly access certain gear (such as magazines, grenades and other useful items). The first armour slot is for the front, the second armour slot protects the back, and the third protects the wearer’s left and the fourth the wearer’s right side of the torso. Plates for the wearer’s left and right torso weigh and cost only half but also absorb only half the amount of damage.
The slots can be filled with various accessories, while the armour slots are for armour plates.
The weight is given unloaded.
Name | Armour Slots | FA Slots | Cost | Weight | Notes |
---|---|---|---|---|---|
FREJ MK I | 0 | 4 | 200 | 0.4kg | |
FREJ MK II | 1 | 6 | 400 | 0.6kg | |
THOR MK I | 2 | 8 | 900 | 1.0kg | |
THOR MK II | 4 | 12 | 1200 | 1.2kg |
Suits¶
Suits are whole-body garment that protects against hazardous materials, and always come with a self-contained breathing apparatus. They’re used when dealing with hazardous environments or in a vacuum (such as space).
All suits come with head lamps, magnetic boots, an integrated radio for communications and a head camera. The head camera transmits the field of view from the helmet to a designated target (usually HQ, combat station on a ship or the pilot).
All suits come with a variable amount of internal air storage, and a variable amount of power supply. See the table for further details. The battery can be switched out during normal operation or recharged at most standard wall power plugs.
The suits can be switched to a mode where an external air (either from the atmosphere, or supplied by cable from an oxygen tank) source is used. The internal air storage can be changed during operation, or it can be refilled at an oxygen station (but not through the atmosphere, as compressed air is needed). Switching an oxygen tank on a suit takes two actions. One action to remove, and one to insert a new one. A suit without an oxygen tank has roughly 30 seconds of air.
The air and power field determine how many hours this suit provides air, and power to its systems before they need recharging. A suit without power loses all systems (such as camera, head lamps and mag boots).
Some suits come with night-vision (NV) or thermal imaging (TI) or even with small manoeuvrable thrusters (MT) for micro gravity navigation.
The hazard rating reduces incoming hazard damage (such as fire, acid or radiation), and all suites are rated for environments between -100 degrees celcius and +100 degrees celcius. The protection against cold and heat requires working power, and if power is lost, the suit gives normal protection against cold and heat (between -20 degrees and +40 degrees).
Name | Armour Slots | FA Slots | Air | Power | Hazard | Cost | Weight | Misc. |
---|---|---|---|---|---|---|---|---|
SSP-99 | 0 | 4 | 10 | 10 | 8 | 500 | 4.0kg | |
SSP-99M | 1 | 6 | 8 | 8 | 6 | 800 | 3.5kg | NV |
SEVA MK I | 2 | 8 | 8 | 8 | 6 | 1000 | 8.0kg | |
SEVA MK II | 2 | 10 | 6 | 8 | 5 | 1500 | 7.5kg | NV |
SKAT-9 | 4 | 10 | 6 | 8 | 4 | 3500 | 8.0kg | NV, TI |
SKAT-9M | 4 | 12 | 6 | 6 | 2 | 5000 | 9.0kg | NV, TI, MT |