Thrown Weapons¶
Thrown weapons (throwing knives, axes and hand grenades) are handled just like other ranged weapons, except that a different skill is used in the checks: Throwing. Thrown weapons also have an effective range and cause damage just like a bullet from a firearm would.
Grenades¶
Throwing a grenade at a specific area (for example next or behind a cover) is usually considered a range task with a medium target (the area). Any special circumstances might reduce or widen the size. For example throwing a grenade into a window would cause the target to be small (for a small window), or casting a grenade into a small man-hole might even be considered a tiny target.
Most hand held explosive grenades have what is called an effective and an casualty radius. Everyone within the effective radius, that is not protected by grenade proof cover, dies. Within the casualty radius a grenade deals enough damage to kill or incapacitate all of the targets.
Grenades cause two types of damage: bludgeoning from the explosive shock wave, and piercing piercing from the flying shrapnel. Due to the massive amounts of shrapnel only full cover or full body armour can protect against the piercing damage.