Damage

The weapon used always determines the amount and type of damage that can be caused to another. A knife for example can deal piercing or slashing damage depending how it’s being used. A firearm usually causes piercing and bludgeoning damage. Hits with bare fists may just cause bludgeoning damage.

Other forms of damage are of course also possible, for example a player can take fire damage from an open flame, or acid damage from being exposed to acids or other corrosive fluids.

Zones

When a player hits another, either with a ranged or melee weapon, the attacking player rolls two six sided die (2d6) to determine where he scores a hit.

The target then determines if he has clothing or armor that protects him in this region and substracts any relevant damage reductions from the incoming damage. If any damage is left the target resolves any effects of the target area (for example damage multiplier) and substracts that number from his hit points.

If the target survives it, he then has to roll another check to see if the injury causes a wound. See the chapter Injury and Death regarding rules for wounds.

Aiming for a specific zone is possible. The size modifier of the target is reduced one step any body part except the vital organs, and by two steps for vital organs. If the reduction is not possible because the size modifier would be beneath “tiny” then aiming at it the zone specifically is not possible. If the attack succeeds the zone is hit automatically without a need to roll the two six sided dices.

The following is a hit zone for a human or human-like creature:

Result Zone Effect
2 Vital Organ Special, Damage * 6
3,4 Legs
5,6,7 Torso Damage * 2
8,9 Arms
10, 11 Head Damage * 3
12 Vital Organ Special, Damage * 6

Vital Organs

Most creatures, animals (including humans) have vital organs. Any damage to those areas is usually fatal. For humans these areas would be the brain and the heart. Damage to the vital organs follows special rules, usually depending on the creature involved. However if - after applying these special rules - any damage is done to the vital organ this damage is multiplied by six (6).

Humans

Humans have two vital organs: The heart and the brain. Both the brain and the heart are usually protected either by the skull or the rib cage. Any bludgeoning damage below ten (10) is automatically converted into a hit towards the surrounding hit zone (torso for heart, and head for brain). Slashing damage cannot harm either of those vital two organs unless they are exposed. Any piercing damage above two (2) can easily penetrate the rib cage or skull and does full damage. Any piercing damage below two is stopped by the bone and negated.