Vessel¶
Stats¶
Primary¶
Firepower¶
Firepower represents the vessel’s energy distribution for weapon systems. More energy equals more damage.
Maneuverability¶
Maneuverability represents the vessel’s turning speed and speed both in combat and while traveling. Better drives, slicker vessel designs and more power for engines improve the overall maneuverability of a vessel.
Subsystems¶
Subsystems represent the quality of the ship’s internal components, such as shield generators, sensors, fuel, etc.
Power-Level¶
The vessel’s upgrades require a certain amount of power-level. Better generators provide more energy, which the vessel can utilize for more upgrades.
The power-level can be temporarily shifted to other primary Attributes. If the power-level requirements of an upgrade isn’t met, that upgrade becomes rendered inert, until enough power is available again.
Secondary¶
Secondary stats are bound to change quite often. Every secondary stat has a maximum value modified by circumstances, upgrades, and initally by the vessel’s design. The current value of a secondary stat can never exceed the maximum value. All exceeding points are usually lost.
Fuel¶
Every vessel uses fuel of some sort. A vessel without fuel cannot operate anymore.
Maximum resources
Storage¶
Storage space is limited by the vessel’s design. upgrades can upgrade storage size.
Storage space
Resources¶
Resources abstract materials and energy used for upgrades. Upgrading a vessel requires resources to buy and maintain.
Maximum resources
Technology¶
Upgrades require technology. upgrades for the vessel require technology to buy and maintain. A vessel restricts the unlockable technology by its maximum technology value. This value is fixed for each vessel and can never be changed.
Maximum technology
Origin¶
Every vessel manufacturer creates special versions of vessels.
An origin modifies:
- primary and secondary stats,
- adds upgrades or flaws,
- enables access to inherent Attributes,
- and may add roleplaying circumstances.
Pools¶
Hull¶
A vessel at zero hull is destroyed.
Shields¶
A vessel at zero shields is rendered inert and becomes an easy target to e.g. weapons and boarding parties.