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Utility & Miscellaneous Items

Item uses

Item’s can usually be used indefinitely. The only exceptions are items that list Uses in their stats. This stat lists how often the item can be used. If its Uses reaches 0, it cannot be used anymore until refilled. Refilling costs half the item’s price, unless otherwise noted in the item’s description.

Utility Items

Miscellaneous Items

Food, Mundane & Tools

Name Asset Uses Bulk Cost RES
Climbing Gear Athletics (Climbing) - 3 500 -
Crowbar Force - 1 250 -
Flashlight / Lamp - - 1 250 -
Food Supplies - 7 4 1.000 -
Ration - 1 1 100 -
Toolbox Engineering - 5 1.000 -
Climbing Gear

A climbing gear consists of ropes, ice picks, bolts to secure the ropes, etc.

Crowbar

A simple crowbar to prise open closed containers and doors.

Flashlight / Lamp

A flashlight or other source of light, used to illuminate dark spaces. The light source includes fuel or batteries, that are usually always available.

Food Supplies

Food supplies provide food and water for a full week (7 days). Food supplies can be refilled in civilization, e.g. trading outposts etc. for free.

Ration

A ration provides food and water for a single day. Rations can be refilled in civilization, e.g. trading outposts etc. for free.

Toolbox

Contains items like a blowtorch, multitool, screwdrivers, hammers, nails, screws, etc.

Medical

Medical items are used to restore Health in or after combat.

Name Asset Uses Bulk Cost RES
Medical Supplies Medicine - 4 500 1
Medical Supplies

Consists of scissors, bandages, disinfectant, alcohol, painkillers etc.