Utility & Miscellaneous Items¶
Item uses¶
Item’s can usually be used indefinitely. The only exceptions are items that list Uses in their stats. This stat lists how often the item can be used. If its Uses reaches 0, it cannot be used anymore until refilled. Refilling costs half the item’s price, unless otherwise noted in the item’s description.
Utility Items¶
Miscellaneous Items¶
Food, Mundane & Tools¶
Name | Asset | Uses | Bulk | Cost | RES |
---|---|---|---|---|---|
Climbing Gear | Athletics (Climbing) | - | 3 | 500 | - |
Crowbar | Force | - | 1 | 250 | - |
Flashlight / Lamp | - | - | 1 | 250 | - |
Food Supplies | - | 7 | 4 | 1.000 | - |
Ration | - | 1 | 1 | 100 | - |
Toolbox | Engineering | - | 5 | 1.000 | - |
Climbing Gear¶
A climbing gear consists of ropes, ice picks, bolts to secure the ropes, etc.
Crowbar¶
A simple crowbar to prise open closed containers and doors.
Flashlight / Lamp¶
A flashlight or other source of light, used to illuminate dark spaces. The light source includes fuel or batteries, that are usually always available.
Food Supplies¶
Food supplies provide food and water for a full week (7 days). Food supplies can be refilled in civilization, e.g. trading outposts etc. for free.
Ration¶
A ration provides food and water for a single day. Rations can be refilled in civilization, e.g. trading outposts etc. for free.
Toolbox¶
Contains items like a blowtorch, multitool, screwdrivers, hammers, nails, screws, etc.
Medical¶
Medical items are used to restore Health in or after combat.
Name | Asset | Uses | Bulk | Cost | RES |
---|---|---|---|---|---|
Medical Supplies | Medicine | - | 4 | 500 | 1 |
Medical Supplies¶
Consists of scissors, bandages, disinfectant, alcohol, painkillers etc.