Equipment Traits¶
Equipment Traits make an item more unique. Some Traits can be added to a weapon via attachments and upgrades.
Every Trait costs RES. The RES cost is added to the weapons RES cost. If a character does not have enough RES for both the weapon and the Trait, the Trait is lost first.
Melee Weapon Traits¶
Blunt¶
Blunt-force Trauma¶
Special metal upgrades for your blunt weapon. A target hit by this weapon has to roll on Body against the damage dealt to it and succeed, or be Stunned for one round.
- RES
- 3
Edge¶
Cauterizing Edge¶
The weapon also deals 2 Acid damage in addition to its normal damage. This damage does not receive the extra damage from the Attack roll.
- RES
- 2
Ranged Weapon Traits¶
Scopes¶
Red-dot Scope¶
The first Take Aim Action AP cost is reduced by 1, to a minimum of 1.
- RES
- 1
Long-Range Scope¶
For Attacks at long range you receive a +4
bonus. For targets within short
range you suffer a -4
penalty.
- RES
- 3
Barrel¶
Heavy Barrel¶
The cumulative penalty on HIT for an RoF higher than 1 is reduced by
1
, to a minimum of 0
.
Suppressor¶
Reduces weapon noise.
- RES
- 2
Underbarrel¶
Bipod¶
A pivod provides a +2
HIT bonus to targets at medium or long range, and
-2
HIT penalty to targets at short range, when deployed. Also, the
cumulative penalty on HIT for an RoF higher than 1 is reduced by 1
, to
a minimum of 0
.
Foregrip¶
The cumulative penalty on HIT for an RoF higher than 1 is reduced by
1
, to a minimum of 0
.
On a shotgun, the AP cost for Attacking is reduced by 1 instead.
Siderail¶
Flashlight¶
You can use a flashlight without it occupying one of your hands.
- RES
- 1
Laser Sight¶
The first Take Aim Action AP cost is reduced by 1, to a minimum of 1.
- RES
- 2
Ammo¶
Armor-Piercing Ammo¶
You bypass up to 2 Physical DR, but still reduce the durability of the target’s armor by that amount.
- RES
- 3
Hollow-Point Ammo¶
If your target has no Physical DR, you deal 2 extra damage.
- RES
- 2
Magazine¶
Armor Attachments & Upgrades¶
Armor Plating¶
Your Armor’s Durability is increased by 10 points.
- RES
- 1
Extra Pouches¶
Your Carrying Capacity increases by 1 point.
- RES
- 1
Protective Linen¶
The DR of your Armor for Fire and Cold increases by 1 point each.
- RES
- 1
Lighter Meshes¶
The Bulk of your Armor is reduced by 1, to a minimum of 1.
- RES
- 1