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Environment

Fatigue

An hazard can either cause your character to receive a fatigue point, or directly deals damage to him. Fatigue points reduces your character’s abilities and can even kill him.

Fatigue is messured in steps, whereas each fatigue point progresses them by one. A character becomes fatigued with one fatigue point; exhausted with 2 fatigue points; and incapacitated with 3 fatigue points.

Fatigue points are accumulated across hazards.

Fatigued

All Attribute rolls, Skill rolls, etc. suffer a -1 penalty. If a fatigued character receives another fatigue point, he becomes exhausted.

Exhausted

All Attribute rolls, Skill rolls, etc. suffer a -2 penalty. If an exhausted character receives another fatigue point, he becomes incapacitated.

Incapacitated

The character becomes incapacitated and cannot act anymore. Depending on the hazard, this state has different outcomes.

Recovery

Each Hazard lists how to recover from the accumulated fatigue points. If no method of recovery is specified, then simply resting for 8 hours recovers a single fatigue point.

Hazards

Cold

All temperatures below 0°C (32°F) are considered severe cold.

Every four hours in severe cold requires you to make a Body check with a Difficulty Level of 4. Each 4 Cold DR adds +2 to the check. If the character does not wear warm clothing the check suffers a -2 penalty. For every 10°C (18°F) below freezing you suffer a -1 penalty (max -3).

If you fail the check, you receive a fatigue point.

Recovery Warmth and shelter recovers one fatigue point received from Cold every 30 minutes. Incapacitation You have to make a Body check every hour with all modifiers listed above. On a failed check you die.

Disease

Depending on the disease a fatigue point has different outcomes. The disease also states the Attribute used for the checks, the frequency of rolling on the Attribute, the modifiers for each roll, and how it can be treated.

Drowning

Every minute you have to make an Athletics check. Depending on the water this check suffers penalties or receives bonuses. A failed check adds one fatigue point.

Recovery Every five minutes out of liquid substances you recover from a fatigue point. Incapacitation The character dies. Within five minutes a healer can resuscitated the character with a Medicine check and a -4 penalty on the roll.

Falling

Per 2 tiles (~3 meters, 10 feet) of falling the Damage you received is increased by 1d6+1. The maximum damage is 10d6+10 at a falling distance of 20 tiles.

You can roll an Athletics check, similar to Dodging, to treat the fall 2 tiles less. For every Extra you can treat the fall 2 tiles less.

An armor’s Physical DR does not block this kind of damage.

Jumping out a moving vehicle

Jumping out a moving vehicle is similar to falling. Per 10 km/h or 6 mp/h you are considered to fall 2 tiles.

Terminal velocity

Sometimes the damage can be less, if for example the gravity is lower than Earth’s gravity. Othertimes, falling long enough distances can kill you outright.

Heat

All temperatures above 32°C (90°F) are considered severe heat.

With enough water, you don’t have to roll to avoid a fatigue point.

Without enough water, you have to roll a Body check every four hours. Each 4 Fire DR adds +2 bonus to the check.

Recovery A chaaracter receiving enough water recovers from one fatigue point every hour. Incapacitation After a day of incapacitation, the character dies of dehydration.

Hunger & Thirst

A character requires 1 Ration each day. Every day where a character doesn’t eat requires you to make a Body check. Per missed meal, starting from the first, you suffer a -2 penalty on the roll. On a failed check you suffer a fatigue point.

Recovery One meal per day recovers one fatigue point. Food can be administered to incapacitated characters by others. Incapacitation A day after being incapacitated the character dies.

Poison

Depending on the poison a fatigue point has different outcomes. The poison also states the Attribute used for the checks, the frequency of rolling on the Attribute, the modifiers for each roll, and how it can be treated.

Radiation

Radiation poisoning is a special kind of Disease.

Sleep

A (human) character requires at least 6 hours of sleep each day. Every day where a character doesn’t sleep requires you to make a Body check. For each missed sleep, starting from the first, you suffer a -2 penalty on the roll. On a failed check you suffer a fatigue point. Any stimulant adds a +2 to the check.

Recovery Getting at least 6 hours of sleep recovers one fatigue point. Incapacitation Each hour the character has to make a Soul check. On a failed check, the character falls asleep for 2d6 hours.