Conditions¶
Certain actions become available or unavailable when characters are affected by various conditions. Conditions can be inflicted by other characters, by themselves or the environment.
Drunk¶
Drinking too much alcohol, or taking other substances that have a similar effect make you drunk.
- Penalty
- All checks suffer a
-1
penalty. Checks that rely on speed and balance suffer a-2
penalty.
Dying¶
You’re beelding out and need medical attention.
- Penalty
- As long as you’re dying you gain another Wound at the start of each turn until healed or dead.
Exhausted¶
You need a break.
Fatigued¶
You need to catch your breath.
Helpless¶
A helpless character is either paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy.
- Penalty
- You can’t parry or dodge.
- You can be a target of the Execute action.
Kneeling¶
Kneeling down gives you better control over recoil and weapon sway.
- Bonus
- You count as being in Light Cover against ranged Attacks. You gain a
+1
bonus on attacks using ranged weapons. - Penalty
- Melee attacks against you gain a
+2
bonus.
Prone¶
Being prone gives gives you even better control over recoil and weapon sway.
- Bonus
- You count as being in Heavy Cover against ranged Attacks. You gain a
+2
bonus on attacks using ranged weapons. - Penalty
- Melee attacks against you gain a
+4
bonus.
Slowed¶
Something hinders you from moving your normal pace.
- Penalty
- Your Pace is halved.
Stunned¶
Something keeps you from acting and reacting.
- Penalty
- You can’t act or react on the current turn and do not regain AP.