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Conditions

Certain actions become available or unavailable when characters are affected by various conditions. Conditions can be inflicted by other characters, by themselves or the environment.

Drunk

Drinking too much alcohol, or taking other substances that have a similar effect make you drunk.

Penalty
All checks suffer a -1 penalty. Checks that rely on speed and balance suffer a -2 penalty.
Dying

You’re beelding out and need medical attention.

Penalty
As long as you’re dying you gain another Wound at the start of each turn until healed or dead.
Exhausted

You need a break.

Penalty
All Attribute rolls, Skill rolls, etc. suffer a -2 penalty.
Fatigued

You need to catch your breath.

Penalty
All Attribute rolls, Skill rolls, etc. suffer a -1 penalty.
Helpless

A helpless character is either paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy.

Penalty
You can’t parry or dodge.
You can be a target of the Execute action.
Kneeling

Kneeling down gives you better control over recoil and weapon sway.

Bonus
You count as being in Light Cover against ranged Attacks. You gain a +1 bonus on attacks using ranged weapons.
Penalty
Melee attacks against you gain a +2 bonus.
Prone

Being prone gives gives you even better control over recoil and weapon sway.

Bonus
You count as being in Heavy Cover against ranged Attacks. You gain a +2 bonus on attacks using ranged weapons.
Penalty
Melee attacks against you gain a +4 bonus.
Slowed

Something hinders you from moving your normal pace.

Penalty
Your Pace is halved.
Stunned

Something keeps you from acting and reacting.

Penalty
You can’t act or react on the current turn and do not regain AP.