Available Actions¶
All characters can perform basic actions. Race, Perks and Equipment can make additional actions available.
This list provides a guideline for actions and their AP cost. These apply unless stated otherwise, e.g. attacking with an oversized weapon may require more AP.
Movement & Stances¶
Move¶
You can move up to the character’s Pace.
- AP
- 1
Crawl¶
You can move up to 2 meters while Prone.
- AP
- 1
Crouch¶
You can move up to half the character’s Pace while Kneeling.
- AP
- 1
Kneel down / Stand Up¶
You kneel down on your knees or stand up.
Go Prone / Stand Up¶
You lie down or stand up.
Hide¶
Hide from others, provided they have no direct vision of you.
- AP
- 3
Sneak¶
Requires a successful Sneak Skill roll. If you’re in plain sight of an opponent, you can’t Hide or Sneak. You have to Hide first before you can sneak.
- Effect
- You’re Sneaking. Other creatures are unaware of your presence.
- An opponent can use the Search / Track Skill. If this roll is equal to or higher than the Sneak roll, you are revealed.
Run¶
You can move up to twice your Pace.
- AP
- 2
Combat¶
Attack¶
Attack with a normal weapon.
- AP
- 2, or as indicated by the weapon.
Draw Weapon¶
Light weapons can be drawn for free. Heavy weapons take 2 AP to draw.
- AP
- 1; light free; heavy 2
Execute¶
You can try to execute a target that’s Helpless.
- AP
- See Attack
- Effect
- You deal double damage. If the target survives the damage, it has to roll an Action die, that has to be equal to or higher than the wounds this Attack would cause, or otherwise dies.
Overwatch¶
You delay your turn and can use your AP for Attack actions in somebody else’s turn.
- AP
- -
Take Aim¶
Line up your shot. Can only be used if you don’t use any movement action.
- AP
- 2, or as indicated by the weapon.
- Effect
- Per Take Aim action you gain a
+1
bonus to ranged attacks.
Use Item¶
You use an item.
- AP
- 2, or as indicated by the item.
- Effect
- The used item specifies the effect of this action.