Traits
Traits help characters specialize in a certain aspect, while making them worse
in another. There is always a trade-off for specialization.
You can pick 0 to 2 Traits. Traits can only be picked at character
creation.
Beast of Burden
You don’t mind carrying heavy stuff around with you at any time.
- Benefit
- Increases Carrying Capacity by
2
.
- Penalty
- Reduces Pace by
2
.
Forceful
You like to go out in an explosion… and not quietly.
- Benefit
- Increases Force, Heavy Weapons, and Explosives by one step.
- Penalty
- You suffer a
-2
penalty on Stealth, Medicine, and Empathy.
Pacifist
Weapons win fights, words win wars.
- Benefit
- Increases Commerce, Empathy, Perform, and Persuade by one
step.
- Penalty
- You suffer a
-2
penalty on Heavy Weapons, Light Weapons,
Explosives, and Melee.
Sociopath
You know how to manipulate people.
- Benefit
- Increases Bluffing, Intimidate, and Persuade by one step.
- Penalty
- You cannot use Empathy anymore.
Vigilant
You always expect the worst and pack lightly.
- Benefit
- Increases Turn Order by
2
.
- Penalty
- Decreases Carrying Capacity by
2
.
Well Read
You have read many books and literature.
- Benefit
- Increases Engineering, Linguistics, and Science by one step.
- Penalty
- You suffer a
-2
penalty on Athletics, Force, and Melee.