[[ title: Perks author: @n0la, @johannes-z date: 07.07.2017 ]]

This page lists an overview of all available perks.

Natural Armour

The creature has some sort of natural, inherit armour that protects its flesh and vital organs. A number must be listed along with the perk (if none is listed, 1 is assumed). This number gives the creature a protection against incoming damage up to the specified amount. Any incoming damage is reduced by the natural armour value, before the damage is applied to Endurance or Health. This also applies to critical damage.

Bite Attack

This means that a creature has a particularly deadly bite attack. This perk comes with an additional dice or numnber, specifying the damage this attack does. If none is specified one damage is assumed. Everytime before it attacks in melee it has to specify what natural weapon is used. If the attack deals damage, it deals a specific amount of damage as supplied with the perk. The perk can be neutralised, and rendered unasable through certain conditions. For example, a dog with a muzzle might not be able to use its bite attack to deal damage to an opponent.

Claws

This means that a creature has a set of particular deadly claws. This perk comes with an additional dice or number, specifying the damage this attack does. If none is specified, one damage is assumed. Everytime before the creature attacks in melee it has to specify what natural weapon is used (in case there are more than one). If the attack deals damage, it deals a specific amount of damage as supplied by the perk. The perk can be neutralised, and rendered unasable through certain conditions. For example, a declawed cat cannot use its claws to scratch anyone.